v1.5.0: bigger spaced euro sign, trend arrows on flip/nixie, two-phase flip cascade (reset to 0 over 2s then new values), fix nixie flicker endurance

This commit is contained in:
ArnoldCordewiner
2026-09-05 21:13:33 +02:00
parent b040eb8c47
commit 33dd983463
6 changed files with 126 additions and 69 deletions
+68 -39
View File
@@ -1,9 +1,11 @@
/*
* Split-flap display mode — airport departure board style.
* Only digits are shown as flaps; the euro sign is rendered as plain
* text (default font, white) next to the board, and the trend shows
* on a small LED. Changed characters flip with a cascading animation
* spread over the configured number of seconds.
* text (default font, white) next to the board, followed by a trend
* arrow (green up / red down; unchanged keeps the last arrow).
* On a price change the board first resets every flap to "0" (swept
* over ~2 s), then takes the new values (swept over the remainder of
* the cascade setting).
* Pure QtQuick so it can be tested outside the plasmoid shell.
*/
@@ -14,8 +16,15 @@ Row {
// wired by the parent loader
property string display: "--"
property color trendColor: "#9e9e9e"
// seconds over which the cascade to a new price is spread
// 1 = up, -1 = down, 0 = unchanged -> keep showing the last arrow
property int trendDir: 0
property int lastDir: 0
onTrendDirChanged: {
if (trendDir !== 0) {
lastDir = trendDir;
}
}
// total seconds over which the reset-to-zero + new value cycle spreads
property int flapSeconds: 3
spacing: height * 0.06
@@ -31,9 +40,9 @@ Row {
return out;
}
// UI-only derived values (euro visibility); logic must not rely on these —
// QML gives no ordering guarantee between a change handler and the
// re-evaluation of dependent bindings.
// UI-only derived values (euro/arrow visibility); logic must not rely
// on these — QML gives no ordering guarantee between a change handler
// and the re-evaluation of dependent bindings.
readonly property string digitsOnly: digitsOf(display)
readonly property string boardText: digitsOnly.length > 0 ? digitsOnly : "--"
@@ -58,21 +67,21 @@ Row {
var digits = digitsOf(display);
var nc = (digits.length > 0 ? digits : "--").split("");
var n = Math.max(chars.length, nc.length);
// spread the changed cells evenly across flapSeconds
var changed = [];
// Phase 1: every flap resets to "0", swept over ~2 s.
// Phase 2: every flap takes its new value, swept over the
// remainder of the total cascade time.
var total = Math.max(1, flapSeconds) * 1000;
var resetSpan = Math.min(2000, Math.floor(total * 2 / 3));
var valueStart = resetSpan;
var resetStep = n > 1 ? Math.floor(Math.max(0, resetSpan - flapDuration) / (n - 1)) : 0;
var valueStep = n > 1 ? Math.floor(Math.max(0, total - valueStart - flapDuration) / (n - 1)) : 0;
for (var i = 0; i < n; i++) {
var from = i < chars.length ? chars[i] : "";
var cell = rep.itemAt(i);
var to = i < nc.length ? nc[i] : "";
if (from !== to) {
changed.push([i, to]);
}
}
var span = Math.max(1, flapSeconds) * 1000 - flapDuration;
var step = changed.length > 1 ? Math.max(0, Math.floor(span / (changed.length - 1))) : 0;
for (var j = 0; j < changed.length; j++) {
var cell = rep.itemAt(changed[j][0]);
if (cell) {
cell.flipTo(changed[j][1], j * step);
cell.schedule(to, i * resetStep, valueStart + i * valueStep);
}
}
chars = nc;
@@ -92,28 +101,43 @@ Row {
border.color: "#26262b"
border.width: 1
// plain property (not a binding) so the flip animation
// controls when the character actually changes
// plain properties (not bindings) so the animations control
// when the character actually changes
property string ch: ""
property string pendingCh: ""
property string targetCh: ""
property string animCh: ""
Component.onCompleted: {
ch = root.chars[index] !== undefined ? root.chars[index] : "";
}
function flipTo(newCh, delay) {
// schedule the two-phase cycle: reset to "0", then target
function schedule(t, resetDelay, valueDelay) {
targetCh = t;
resetTimer.interval = Math.max(0, resetDelay);
resetTimer.restart();
valueTimer.interval = Math.max(0, valueDelay);
valueTimer.restart();
}
function startFlip(newCh) {
if (newCh === ch) {
return;
}
pendingCh = newCh;
delayTimer.interval = Math.max(0, delay);
delayTimer.restart();
animCh = newCh;
flipAnim.restart();
}
Timer {
id: delayTimer
id: resetTimer
interval: 0
onTriggered: flipAnim.start()
onTriggered: cell.startFlip("0")
}
Timer {
id: valueTimer
interval: 0
onTriggered: cell.startFlip(cell.targetCh)
}
transform: Scale {
@@ -132,7 +156,7 @@ Row {
easing.type: Easing.InQuad
}
ScriptAction {
script: cell.ch = cell.pendingCh
script: cell.ch = cell.animCh
}
NumberAnimation {
target: scaleTransform
@@ -163,6 +187,12 @@ Row {
}
}
// breathing room between the board and the currency sign
Item {
width: root.height * 0.22
height: 1
}
// euro sign in the plain-text font, white
Text {
anchors.verticalCenter: parent.verticalCenter
@@ -170,17 +200,16 @@ Row {
visible: root.digitsOnly.length > 0
color: "#ffffff"
font.family: Qt.application.font.family
font.pixelSize: root.height * 0.66
font.pixelSize: root.height * 0.85
}
// trend LED (green/red/grey)
Rectangle {
width: root.height * 0.14
height: width
radius: width / 2
// trend arrow: green up / red down; unchanged keeps the last arrow
Text {
anchors.verticalCenter: parent.verticalCenter
color: root.trendColor
border.color: "#26262b"
border.width: 1
text: root.lastDir > 0 ? "\u25B2" : "\u25BC"
visible: root.digitsOnly.length > 0 && root.lastDir !== 0
color: root.lastDir > 0 ? "#2ecc71" : "#e74c3c"
font.family: Qt.application.font.family
font.pixelSize: root.height * 0.5
}
}